33 Immortals Gameplay Pode ser divertido para qualquer um
33 Immortals Gameplay Pode ser divertido para qualquer um
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Your mortal life has been judged sinful, and your soul’s fate is to be punished for all eternity – but an uprising is brewing among the damned! Press on as a renegade in the immortal rebellion against God’s final judgment, and fight for your eternal life. Pick-up and raid
, the “cozy management game about dying” that went on to sell millions since 2020. If you follow the studio’s history though, you’ll see it jumping between multiple genres over the years, and its latest project, 33 Immortals
It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arrows you have shot to deal a blast of damage to anyone in its path. Coupled with the weapon, players also have a handy dodge for either pin-point escapes from damage or simply kiting enemies.
Once raids start, players can fan out and proceed either alone or with others as they vie to take down hellish monsters and acquire treasures, heals, and powerups in order to clear the raid. Destroy enough monsters, reach the biome’s boss, and slay it to move onto the next.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
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Finally, Virgil (based on the ancient Roman poet) is also here, managing the Compendium should you need a refresher on how the game works and if really wanted to know the official name of that creepy silkworm with teeth that killed you on your last run (for the record, it’s called a Mangiatore).
Considering the tenacity of roguelike enjoyers, having only two maps available at launch may end up being a major drawback for those who beat the two bosses within the first week, if I’m being conservative.
Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.
. Multiplayer games live and die by their playerbases, and releasing a cooperation play-focused indie game that wants 33 players in each session is a tough 33 Immortals Gameplay ask even in the short-term unless the title simply blows up across the current gaming landscape.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.
Meanwhile, dying means becoming a pinprick of light that another player can find and revive before a timer runs out. Coming back into the fight is always a good time. However, returning like this cuts down the health bar by quite a margin. Dying in this reduced state means it’s a trip straight back to the Dark Woods.
Nearby, Charon manages cosmetics, all currently unlockable for free using cosmetic tokens found in runs. To the north, Beatrice grants you Feats, which unlock new gameplay features, while the eight Weapon Altars around her will let you pick which one you want to defy divine judgement with.
33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.
Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.